Watch the story of Realm of Shadows, then read the tale that sets your party on the road.
For an age the world stood whole — its kingdoms bound together beneath one sky, its borders walked by farmers and kings alike. Then the shadow came.
It did not march or lay siege. It seeped in at the edges of things, and where it touched, the world came apart. The land split into drifting realms — islands of broken country adrift in a darkening void, each one slipping further from the last. Roads ended at cliffs of empty sky. Villages woke to find their neighbors gone.
At the heart of every sundered realm a stabilizer tower still stands, holding what little remains together — and each has been seized by something the shadow left behind. While those guardians rule, the realms keep drifting, and the dark keeps spreading.
You raise a band of up to six heroes — warriors, mages, healers and rogues drawn from a dozen callings — and set out across the wreckage. Realm by realm, you climb each stabilizer tower, throw down the boss that holds it, and steady the ground beneath your feet. One realm anchored, then the next, then the next.
Steady them all and the Shadow Rift tears open at the heart of the world, and the Shadow Sovereign — the will behind the shattering — rises to meet you at last. Defeat it, and the world is remade: a brand-new realm, freshly seeded, waiting for a new tale to be written.
Begin the journey ›